Skill - Skill-Credit Cost Chart PDF Print E-mail
Written by Agnari   
Monday, 11 September 2006
SkillTrainSpecAttributes that affectTotal
Alchemy

6

6

(Coordination + Focus)/3

12

Arcane

4

2

Focus/3

6

Armor Tinkering

4

90

(Focus + Endurance)/3

94

Assess Creature

4

2

(Focus + Self)/2

6

Assess Person

2

2

(Focus + Self)/2

4

Axe

6

6

(Strength + Coordination)/3

12

Bow

8

8

Coordination/2

16

Cook

4

4

(Coordination + Focus)/3

8

Creature Magic

8

8

(Focus + Self)/4

16

Crossbow

6

6

Coordination/2

12

Dagger

4

4

(Coordination + Quickness)/3

8

Deception

4

4

(Focus + Self)/4

8

Fletch

4

4

(Coordination + Focus)/3

8

Heal

6

4

(Coordination + Focus)/3

10

Item Magic

8

8

(Focus + Self)/4

16

Item Tinkering

2

90

(Focus + Coordination)/2

92

Jump

0

4

(Strength + Coordination)/2

4

Leadership

4

2

  

6

Life Magic

12

8

(Focus + Self)/4

20

Lock pick

6

4

(Coordination + Focus)/3

10

Loyalty

0

2

  

2

Mace

6

6

(Strength + Coordination)/3

12

Magic Defense

0

12

(Focus + Self)/10

12

Magic Item Tinkering

4

90

Focus

94

Mana Converse

6

6

(Focus + Self)/6

12

Melee Defense

10

10

(Coordination + Quickness)/3

20

Missile Defense

6

4

(Focus + Self)/5

10

Run

0

4

Quickness

4

Spear

4

4

(Strength + Coordination)/3

8

Staff

4

4

(Strength + Coordination)/3

8

Sword

8

8

(Strength + Coordination)/3

16

Thrown Weapons

6

6

Coordination/2

12

Unarmed

6

6

(Strength + Coordination)/3

12

War Magic

16

12

(Focus + Self)/4

28

Weapon Tinkering

4

90

(Focus + Strength)/2

94

 

for Tinkering a Spec cost of 90 is displayed merely to indicate spec'in of that skill is currently totally impossible without  doing an Augment quest instead of using skill credits.

Last Updated ( Saturday, 23 September 2006 )
 
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