Salvage/Imbue Affects PDF Print E-mail
Written by Arcus Maximus   
Monday, 11 September 2006
Salvage/Imbue Affects

Salvage

Tinkering Affect

Zircon +1 Magic Defense
Opal +1 Mana Conversion
Peridot +1 Melee Defense
Yellow Topaz +1 Missile Defense
Steel Al +20
Velvet Attack mod +1%
Linen Burden -25%
Silk Change Allegiance Rank
Silver Change Melee Req. to Missile Req.
Copper Change Missile Req. to Melee Req.
Teak Change Race to Auvian
Ebony Change Race to Gharu
Porcelain Change Race to Sho
Satin Change Race to Viamont
Fire Opal Critical Blows
Black Opal Critical Strike
Iron Damage mod +1 (melee)
Mahogany Damage mod +4% (archery)
Moonstone Max mana +100
Brass Melee mod +1%
Bloodstone Minor Endurance
Agate Minor Focus
Red Jade Minor Health Gain (+25 lore req. +25 spell craft) regain speed
Hematite Minor Health +10, Warrior's Vitality (+25 lore)
Lavender Jade Minor Mana Gain (+25 Lore req. + 25 spell craft) regain speed
Azurite Minor Mana + 10, Wizard's Intellect
Red Quartz Minor Quick
Citrine Minor Stamina
Carnelian Minor Strength
Lapis Lazuli Minor Willpower
Leather prevents being sold merchant/salvaged
Armoredillo Protection Acid .04
Marble Protection Bludgeon .04
Wool Protection Cold .04
Ceramic Protection Fire .04
Reedshark hide Protection Lightning .04
Alabaster Protection Pierce .02
Bronze Protection Slashing .02
Emerald Rend Acid
Sunstone Rend Armor
White Sapphire Rend Bludgeon
Aquamarine Rend Cold
Red Garnet Rend Fire
Jet Rend Lightning
Black Garnet Rend Pierce
Imperial Topaz Rend Slash
Oak Speed -50
Gold Value +25%
Pine Value -25%
Granite Weapon variance .02

 
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