| Caul Island Survival Guide |
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| Written by Agnari | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Monday, 11 September 2006 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pulled the following information from several sources:
The following is a quick look into how to survive on Caul Isle, and avoid being the one that drives everyone nuts. #1 - Use the same damage type. If you're hunting Virindi, and everyone's using Slash, don't take out a fire weapon. The less people have to vuln for, the quicker the fellowship can kill. If you don't have a good weapon of they type they're using, try to use the next best thing, and don't spam for a vuln. #2 - Know what the monsters are weak against. Most monsters on Caul are weak against Slashing, followed by Cold or Bludgeoning. Slash works (at least decently) on Dolls, Marguls, Marionettes, Nefane, Mites, Rats, Zefirs, Virindi, and Shadows. Cold also works well on Reedsharks, Nefane, and Marguls. Bludgeoning works well on Mites, Zefirs, Dolls, and Rats. To determine which damage type you use, experiment, or try step 1. #3 - Don't stop to loot while the fellowship is still killing. Caul can be nasty at times. Don't stop to loot the nearest dead Biaka while the fellow is still being pounded by 5 others. #4 - Don't lure extra mobs. Generally, whoever is vulning should be selecting targets. Don't run into a huge spawn just because one enemy out of the bunch is vulned, and don't shoot at something totally different. #5 - Know which monsters attract which. As we've all learned by now, certain monsters get along. If you attack a Virindi, any nearby Tuskers will also come after you. Same with Shadows and Grievers. On Caul, Dolls and Rifts will also attack if you attack a Virindi. #6 - Watch for white dots. Other people hunt on Caul too. If you're running through, try avoiding luring monsters on another person. If you do lure something on them, stop to heal them for a bit, until they have the situation under control. #7 - Don't claim that every boss your fellowship finds is automatically yours. Bosses are extremely rare spawns. Just because you find one doesn't mean you deserve the kill. If you REALLY want the trophy, ask your fellowship for it, and offer them cash in return. That way there's no hard feelings. #8 - If you die don't spam the fellowship to get your body. If you died, they're probably in trouble too. Your body probably isn't their first priority. Permit a couple of people and wait. If you were dumb enough to run and die in an unrecoverable place, it's your own fault. #9 - Bring your own buffs. Like VoD, hunting spots on Caul aren't easy or safe to get to. It's best if you can buff yourself if you plan on being out there a while. If you have to stop and recall to be buffed by a bot, don't expect them to let you back in next time. #10 - Know your limitations. Caul is a high level area. Don't expect to clean the place out like West Dires or a Tusker dungeon. One or two higher level mobs is plenty before you lure more. #11 - Know the area. Caul is split up into five different level ranges.
Southern Caul - 80+
Dark Zefirs have a lot of treasure on their corpses, however it is only rating 5 treasure and not 6. But, if you're looking for items that are easier to fullytinker, this is what you want! Nothing else here drops nearly as much loot. Dark Zefirs are the best experience, but the rest aren't too bad either other than the rift/glissnal for the amount of time it takes to kill them. The average experience in this area per monster is around 100K. Western Caul - 90+
Many creatures in this section drop quite a bit of treasure: Contagion Rats,all the marionettes, Malevolent Zefirs, Virindi, Doomsharks and the Nefanes. Graal Marguls are best creatures in this area for experience, worth 1M per kill and don't cast level 7 wars. The Umbral Rifts spawn Virindi Paradox, and if you're a physical attacker their Doomsharks are extremely easy experience after an Imperil spell. Parfal Nefanes and Contagion Rats are also good experience and easy. Eastern Caul - 105+
Best bets for finding a lot of wealth rating 6 treasure are the Contagion Rats, Monstrous Mites, Malignant Marionettes, Malevolent Zefirs, and GiantMites. The eastern area of the island doesn't have much as far as great experience goes, but the Helcan Marguls are worth playing with at 800k experience each! Northern Caul - 120+
All monsters other than the Hellions and rifts drop a lot of loot. Northern Singularity Caul is home to many high experience monsters, your main food here will probably be the marguls. Biakas are an even 1.5 million each, and hellions are 1.2 - be careful of their high damage elemental breath attacks if you're vulned though, and they cast life/war VII spells and other nasty/annoying ones. Some of the creatures brought in by rifts are also worth killing, but many other spawns in this are are not. Center Caul - 120+
Skip the Hellions and shadows, if you want loot only kill Biakas and Virindi. The center of the island is one of the best places to hunt in the game, and almost all creatures (only a small # of different ones) in it give you 1.2M experience per kill or more! Unfortunately, it's also one of the most deadly, as it has swarms of the marguls cast War 7 spells and Life 7 debuffs. Not recommend without a great group or being level 126+, but if you don't die too often it's a great place to hunt. Avoid the shadows, they're only worth 1/4 of the experience points that the other monsters are. Boss Monsters
Boss Monster or Rare Drop
Best Suspected Attack Types
*** switch Resist Wands as it protects against one in use. Click Here to read more on the Caul Isle Recall Scroll Writeup |
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| Last Updated ( Saturday, 23 September 2006 ) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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