Caul Island Survival Guide PDF Print E-mail
Written by Agnari   
Monday, 11 September 2006
Pulled the following information from several sources:

The following is a quick look into how to survive on Caul Isle, and avoid being the one that drives everyone nuts.

#1 - Use the same damage type. If you're hunting Virindi, and everyone's using Slash, don't take out a fire weapon. The less people have to vuln for, the quicker the fellowship can kill. If you don't have a good weapon of they type they're using, try to use the next best thing, and don't spam for a vuln.

#2 - Know what the monsters are weak against. Most monsters on Caul are weak against Slashing, followed by Cold or Bludgeoning. Slash works (at least decently) on Dolls, Marguls, Marionettes, Nefane, Mites, Rats, Zefirs, Virindi, and Shadows. Cold also works well on Reedsharks, Nefane, and Marguls. Bludgeoning works well on Mites, Zefirs, Dolls, and Rats. To determine which damage type you use, experiment, or try step 1.

#3 - Don't stop to loot while the fellowship is still killing. Caul can be nasty at times. Don't stop to loot the nearest dead Biaka while the fellow is still being pounded by 5 others.

#4 - Don't lure extra mobs. Generally, whoever is vulning should be selecting targets. Don't run into a huge spawn just because one enemy out of the bunch is vulned, and don't shoot at something totally different.

#5 - Know which monsters attract which. As we've all learned by now, certain monsters get along. If you attack a Virindi, any nearby Tuskers will also come after you. Same with Shadows and Grievers. On Caul, Dolls and Rifts will also attack if you attack a Virindi.

#6 - Watch for white dots. Other people hunt on Caul too. If you're running through, try avoiding luring monsters on another person. If you do lure something on them, stop to heal them for a bit, until they have the situation under control.

#7 - Don't claim that every boss your fellowship finds is automatically yours. Bosses are extremely rare spawns. Just because you find one doesn't mean you deserve the kill. If you REALLY want the trophy, ask your fellowship for it, and offer them cash in return. That way there's no hard feelings.

#8 - If you die don't spam the fellowship to get your body. If you died, they're probably in trouble too. Your body probably isn't their first priority. Permit a couple of people and wait. If you were dumb enough to run and die in an unrecoverable place, it's your own fault.

#9 - Bring your own buffs. Like VoD, hunting spots on Caul aren't easy or safe to get to. It's best if you can buff yourself if you plan on being out there a while. If you have to stop and recall to be buffed by a bot, don't expect them to let you back in next time.

#10 - Know your limitations. Caul is a high level area. Don't expect to clean the place out like West Dires or a Tusker dungeon. One or two higher level mobs is plenty before you lure more.

#11 - Know the area. Caul is split up into five different level ranges.

 

Southern Caul - 80+

Monster Level XP Regeneration Rate Health Loot Quality
Ebon Rift 135 72,666 Fast 800 Average
Glissnal Nefane 125 74,715 Very Slow 800 Average
Misshapen Mite 125 92,809 Very Slow 900 Average
Soiled Doll 125 97,389 Very Slow 900 Average
Infested Rat 125 97,828 Very Slow 800 Average
Mangy Carenzi 125 99,583 Slow 900 Average
Mutated Mite 130 101,195 Very Slow 950 Average
Cosseted Doll 130 105,568 Very Slow 950 Average
Listris Nefane 130 107,691 Slow 1,000 Average
Dusk Zefir 125 132,485 Slow 1,000 Average
Dark Zefir 130 178,261 Slow 1,200 High

Dark Zefirs have a lot of treasure on their corpses, however it is only rating 5 treasure and not 6. But, if you're looking for items that are easier to fullytinker, this is what you want! Nothing else here drops nearly as much loot.

Dark Zefirs are the best experience, but the rest aren't too bad either other than the rift/glissnal for the amount of time it takes to kill them. The average experience in this area per monster is around 100K.

Western Caul - 90+

Monster Level XP Regeneration Rate Health Loot Quality
Tenebrous Rift 145 84,208 Fast 900 Low
Umbral Rift 155 94,740 Fast 1,000 Average
Desecrated Doll 135 105,568 Very Slow 1,000 Average
Pestilence Rat 135 114,109 Slow 1,000 Average
Befouled Doll 145 129,088 Slow 1,050 Average
Creeping Margul 145 130,165 Slow 1,200 Average
Defiled Doll 150 137,858 Slow 1,100 Average
Tainted Carenzi 145 267,309 Very Fast 4,000 Average
Malignant Marionette 145 389,738 Medium 4,000 High
Monstrous Mite 145 413,312 Medium 5,000 Average
Contagion Rat 145 525,542 Slow 6,000 Average
Malevolent Zefir 145 527,819 Very Slow 6,000 High
Parfal Nefane 145 529,551 Slow 5,000 High
Cursed Marionette 150 554,053 Medium 6,000 High
Doomshark 155 558,686 Very Slow 5,000 High
Damned Marionette 155 687,624 Medium 8,000 High
Puppeteer 783,523 High 9,000 High
Grail Margul 161 1,000,000 Slow 5,000 Average
Virindi Paradox 235 1,292,189 Fast 6,000 High

Many creatures in this section drop quite a bit of treasure: Contagion Rats,all the marionettes, Malevolent Zefirs, Virindi, Doomsharks and the Nefanes.

Graal Marguls are best creatures in this area for experience, worth 1M per kill and don't cast level 7 wars. The Umbral Rifts spawn Virindi Paradox, and if you're a physical attacker their Doomsharks are extremely easy experience after an Imperil spell. Parfal Nefanes and Contagion Rats are also good experience and easy.

Eastern Caul - 105+

Monster Level XP Regeneration Rate Health Loot Quality
Scourge
Snarl Fast
Ebon Rift 135 72,666 Fast 800 Low
Glissnal Nefane 125 74,715 Very Slow 800 Average
Stalking Margul 135 76,500 Very Slow 800 Average
Tenebrous Rift 145 84,208 Fast 900 Low
Cosseted Doll 130 105,568 Very Slow 950 Average
Listris Nefane 130 107,691 Slow 1,000 Average
Pestilence Rat 135 114,109 Slow 1,000 Average
Desecrated Doll 135 114,435 Very Slow 1,000 Average
Befouled Doll 145 129,088 Slow 1,050 Average
Mottled Carenzi 135 153,970 Slow 1,200
Sephal Nefane 135 194,563 Slow 2,000 Average
Giant Mite 135 219,243 Very Slow 3,000 Average
Tainted Carenzi 145 267,309 Very Fast 4,000 Average
Malignant Marionette 145 389,738 Medium 4,000 High
Monstrous Mite 145 413,312 Medium 5,000 High
Contagion Rat 145 525,542 Slow 6,000 Average
Malevolent Zefir 145 527,819 Very Slow 6,000 High
Helcan Margul 161 800,000 Slow 4,000 Average

Best bets for finding a lot of wealth rating 6 treasure are the Contagion Rats, Monstrous Mites, Malignant Marionettes, Malevolent Zefirs, and GiantMites.

The eastern area of the island doesn't have much as far as great experience goes, but the Helcan Marguls are worth playing with at 800k experience each!

Northern Caul - 120+

Monster Level XP Regeneration Rate Health Loot Quality
Umbral Rift 155 94,740 Fast 1,000 Average
Schism (Rift) 160 100,328 Very Fast 1,100 Average
Monstrous Mite 145 413,312 Medium 5,000 High
Cursed Marionette 150 554,053 Medium 6,000 High
Doomshark 155 558,686 Very Slow 5,000 High
Ravager 161 623,549 Very Fast 8,000 High
Damned Marionette 155 687,624 Medium 8,000 High
Infernal Zefir 161 726,040 Slow 8,000 High
Hellion (Margul) 155 1,200,000 Medium 6,000 Average
Virindi Paradox 235 1,292,189 Fast 6,000 High
Biaka (Margul) 161 1,500,000 Medium 7,500 High

All monsters other than the Hellions and rifts drop a lot of loot.

Northern Singularity Caul is home to many high experience monsters, your main food here will probably be the marguls. Biakas are an even 1.5 million each, and hellions are 1.2 - be careful of their high damage elemental breath attacks if you're vulned though, and they cast life/war VII spells and other nasty/annoying ones. Some of the creatures brought in by rifts are also worth killing, but many other spawns in this are are not.

Center Caul - 120+

Monster Level XP Regeneration Rate Health Loot Quality
Void Knight 161 307,726 Medium Average
Hellion (Margul) 155 1,000,000 Medium 6,000 Average
Virindi Paradox 235 1,292,189 Fast 6,000 High
Biaka (Margul) 161 1,500,000 Medium 7,500 High

Skip the Hellions and shadows, if you want loot only kill Biakas and Virindi.

The center of the island is one of the best places to hunt in the game, and almost all creatures (only a small # of different ones) in it give you 1.2M experience per kill or more! Unfortunately, it's also one of the most deadly, as it has swarms of the marguls cast War 7 spells and Life 7 debuffs. Not recommend without a great group or being level 126+, but if you don't die too often it's a great place to hunt. Avoid the shadows, they're only worth 1/4 of the experience points that the other monsters are.

Boss Monsters

Monster Level XP Regeneration Rate Health Loot Quality
Plaguefang 9,000 Average
Gikar 170 9,000 High
Atakir, The Dark Prince 170 1,174,045 Very Fast 10,000 High
Colossal Mite 161 5,000,000 Very Fast 50,000 High

Boss Monster or Rare Drop

Monster Trophy Item
Colossal Mite Mace Of Dissonance
Snarl Snarl's Jerkin
Plaguefang Plaguefang's Robe
Scourge Scourge's Hide Leggings
Gikar Gikar's Dream (Staff)
Puppeteer Puppeteer's Skull (Orb)
Atakir, The Dark Prince Atakir's Blade (Dagger)
Befouled Dolls Doll's Eye (Ring)
Defiled Dolls Doll's Eye (Ring)
Doomshark Doomshark Hide Coat
Parfal Nefane Nefane Pearl (Orb)
Listris Nefane Nefane Shield
Ravager Needletooh (Ua)

Best Suspected Attack Types

Monster Type Physical Attackers Magic Attacker
Carenzi Bludgeon/Cold Bludgeon *
Dolls Slash/Lightning Slash *
Marguls Lightning/Cold Lightning *
Marionettes Cold Slash
Mites Slash Acid/Pierce *
Nefanes Cold Slash
Rats Lightning Bludgeon
Reedsharks Cold/Pierce Pierce
Rifts Forget about it ***
Shadows Fire Fire *
Virindi Slash Fire/Slash
Zefirs Lightning/Cold Slash *
* almost any magic attack will work, these may be a bit better.

*** switch Resist Wands as it protects against one in use.

Click Here to read more on the Caul Isle Recall Scroll Writeup

Last Updated ( Saturday, 23 September 2006 )
 
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