Training Academy PDF Print E-mail
Written by Arcus Maximus   
Monday, 11 September 2006
Training Academy

 

Greeter tells you, "Hail, fellow Isparian! The kingdom is in danger, and we need more brave adventurers like you.  But first, we must train you. Click on the Backpack in the lower right corner of your screen to open your Inventory.  Click on the blue Calling Stone, and drag it to me."

You give Greeter Calling Stone.

Greeter tells you, "Good! Now, double-click on the chest in front of my desk. When it opens, double-click on the Application Form inside to add it to your Inventory. Then, give it to me."

You give Greeter Application Form.

Greeter tells you, "Now we can begin to train you. Here is the key to the Practice Area Doors. It will open another door besides just this one." Greeter gives you Greeter's Key.

Greeter tells you, "To unlock the door, double-click on the key, then click on the door. Then, double-click on the door to open it. Look inside the next room for the next Guard!"

The Academy Practice Area Door has been unlocked. Your key has 19 uses left.

Guard tells you, "You will see signs like these in the Training Academy. Double-click on them to read them. Double-click on me again when you are done."

Guard tells you, "Use your bracket ( ] [ ) keys to find items in these rooms to pick up. There are 6 different items here. Can you find them all? Double-click on me again when you are done."

Guard tells you, "You should have found some armor. Click on the armor you would like to wear, and drag it onto your paper doll. Double-click on me again when you are done."

Guard tells you, "You are now ready to go to the Practice Area! Continue down the passageway, and look for the Training Master." NOTE: If you don't want the non-sellable armor you can totally avoid this guard and go onto the training master.

Training Master tells you, "As you proceed through the Practice Area, warriors should read the signs on the left. Spellcasters should read the signs on the right. There are 4 chests filled with goodies hidden in this room--see if you can find them all!" NOTE: can avoid running around and looking in chests if you want, just move on to the guard behind the master.

Guard tells you, "These are harmless Sparring Golems. When you kill one, double-click on its body to see if it has a yellow Academy Token. If you find one, bring it to me!"

Critical hit! You impale Sparring Golem for 11 points of piercing damage!

...

You run Sparring Golem through!

You give Guard Academy Token.

Guard tells you, "Another success!  Those creatures aren't overly difficult, so you wouldn't gain any experience for killing them.  But here is a measure of how far you've come."

You've earned 1,000 experience.  You are now level 2!  You have 1,000 experience points and 11 skill credits available to raise skills and attributes.

Guard tells you, "You are now ready for your first quest!  Go use your key to enter the passageway on the right side of the Practice Area.  When you enter the Central Courtyard, look for the Senior Guard."

Senior Guard tells you, "Greetings! As you can see, we are still fortifying this area.  We are still unprepared to give proper training drills, but you can do much to help us prepare the Academy for others!  Feel free to explore this area--we have hidden chests filled with goodies for you to discover. 

Also, talk to the others who work here with me--they all enjoy meeting new arrivals and will have tasks for you.  When you have finished those tasks, come back to see me--I would love to see your progress."

Academy Foreman tells you, "Help has arrived at last! Quickly, Carpenter Wasps have infested my woodpile! There are so many of them--could you help me clear out a few? They are here through this door beside me. If you bring me one of their wings to prove that you have taken some of them out, I will surely reward you."

You nick Carpenter Wasp for 3 points of piercing damage!

...

You run Carpenter Wasp through!

You give Academy Foreman Carpenter Wasp Wing.

Academy Foreman tells you, "Thank you! You are surely doing your part to ensure that this Academy will thrive. Let me reward you with experience."

You've earned 2,000 experience. You are now level 3! You have 2,219 experience points and 12 skill credits available to raise skills and attributes.

Academy Foreman tells you, "You should now go visit the Academy Blacksmith--the Mosswarts have been stealing from him, and I'm sure he could use your help. Good luck with the rest of the Academy!"

Academy Blacksmith tells you, "Ah! The Academy Foreman must have sent you over to me. He's always had a good eye for capable folk. Perhaps you could help me with these thieving Mosswarts. They and their noxious kin have stolen my bellows! How can I contribute to building these fortifications if I do not have them? The last time I saw them, they were running towards the vegetable gardens. Retrieve my bellows for me, and I will reward you!"

You impale Thieving Mosswart for 6 points of piercing damage!

...

Thieving Mosswart is fatally punctured!

You give Academy Blacksmith Bellows.

Academy Blacksmith tells you, "My bellows! Thank you. Take this, with my thanks!"

You've earned 3,000 experience. You are now level 4! You have 3,163 experience points and 13 skill credits available to raise skills and attributes.

Academy Blacksmith tells you, "Furthermore, I believe you have proven yourself worthy of a weapons upgrade. This Oil of Rendering will help you achieve one."

Academy Blacksmith gives you Oil of Rendering.

Academy Blacksmith tells you, "Now you should visit the Quartermaster's workshop and buy one of his Training Weapons. They will serve you well in your initial travels, and if you use this special oil on them,I guarantee you will enhance it. The Quartermaster has locked himself away in his shop for some reason--he must be feeling shy today. Little does he know that I smithed a copy to his key, which I will give to you! You'll find his workshop across the courtyard from where you first entered."

Academy Blacksmith gives you Quartermaster's Workshop Key.

Academy Blacksmith tells you, "Good luck!"

Academy Quartermaster tells you, "If you are interested in making an Academy weapon, I recommend you buy a weapon you are specialized in. I also sell wands. Appraise the items in my inventory by right-clicking on them. Also, click on the green down button to scroll through my complete inventory. Buy items by double-clicking on them."

Academy Quartermaster tells you, "Good choice! Now, you can improve this item by pouring the Blacksmith's Oil of Rendering on it. Double-click on the Oil, then click on the item you just bought. Good luck!"

As you pour the Oil of Rendering onto the Training Cestus, it slowly deepens to a lustrous red.

Academy Quartermaster tells you, "Once you complete your Academy weapon, you should visit the Senior Guard."

Senior Guard tells you, "Goodness. You've vanquished the Carpenter Wasps AND the Mosswarts? You are unbeatable! Good job! Truly deserving of a weapons upgrade, in my mind. Have you taken the Blacksmith's Oil of Rendering to the Quartermaster's yet? Once you craft your Academy weapon, give it to me for inspection--I would like to oversee your further progress."

You give Senior Guard Academy Cestus.

The Senior Guard smiles as he weighs it in his hands and slowly inspects its craftmanship.

Senior Guard tells you, "Congratulations! You have created one of the Academy weapons! Your progress has been excellent. You should keep this as a reward, for you have come far." Senior Guard gives you Academy Cestus.

Suddenly the Senior Guard's face turns grave, and he pauses a moment before speaking again.

Senior Guard tells you, "I have learned that the outer courtyard of the Academy has come under attack. The blast has weakened our defenses and caused a breach in the outer walls. There is no time to lose--the Sentry in that area has requested immediate help. I now give you permission to use the Portal to the Outer Courtyard. You must go to her aid!"

The Sentry senses your arrival and slowly struggles to her feet.

Sentry tells you, "You have arrived, at last. A devastating force of Hollow Minions just swept through the Outer Courtyard...who sent them, I know not. Whoever it was empowered them with an unspeakable strength...and I've now just received word that twelve of the Arrival Points have been completely destroyed. We can only be thankful that our Queen had the foresight to fortify this one. Please patrol the Outer Courtyard down the passageway. If you find anything of note, be sure to bring it back to me for inspection!"

Critical hit! You gore Hollow Minion Leader for 16 points of piercing damage!

...

Hollow Minion Leader is fatally punctured!

You give Sentry A Crumpled Note. Sentry tells you, "What's this?"

As the Sentry struggles to read the tattered parchment in the failing light, a wild comprehension crossed with fear dawns across her face. She begins to mutter softly to herself.

Sentry tells you, "Martine's minions. We should have known... With his disappearance it was only a matter of time before his minions struck out on their own. We must endeavour to redouble our efforts against this new..."

The Sentry suddenly becomes aware of your presence once more and pulls herself together.

Sentry tells you, "You have helped us more than you can know. Take this last gift from us at the Academy--it will serve you well in your initial travels."

You've earned 5,000 experience. You are now level 5! You have 8,181 experience points and 14 skill credits available to raise skills and attributes.

Sentry gives you Academy Coat.

Sentry tells you, "Also, you should keep this. Save it for your records of these strange occurrances."

Sentry gives you A Crumpled Note.

Sentry tells you, "Now, you must leave here. There is nothing more that we can teach you here, yet so much that we must thank you for. Use the portal to the Holtburg South Outpost. Once you reach the town of Holtburg, seek out Flinrala Ryndmad. She has tidings from the Dereth Exploration Society that will be of great use to you. Take care in your adventures, friend."

 
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