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You give Felscuda Parchment.
Felscuda tells you, "Just between you and me, but are you seeking entry into the Folthid Cellar? My studies hint of a very fine dagger within it, of ancient origin. Beware; it may be guarded, and my heart tells me of treacherous danger within."
"Also, you will not be able to give it away once you have it; you can only sell it. To get in to the dungeon, you will need to convince Lady Folthid to give you the key. Try giving her a wood heart from a golem."
Thus were the original starts to the Tikola Dagger and the Old Nectar and Lady Folthid quests.
| Lady Folthid's house is a short run to the east. Giving her a wood golem heart gets you a green key for entering her cellar, which is located just to the west of Felscuda's cottage. |
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Unlocking the door and heading down the ramp you are given the choice of going right for the long haul or left the short route - of course this assumes you know the layout of the cellar. I prefer the short route so went left and jumped down into a large room at the north is a door that can not be accessed from here.
So south and up the ramp to an X intersection, the NE leads to a small room with the lever to the door below. Hit the lever and rush back. Inside is a chest with the Old Nectar the Lady desires. North of the chest ia another jump down into a different large room.
Again head south around the bend and down the ramp to the north, ignore all the side branches and continue north and down another ramp where you turn east and then head down yet another ramp. Where you exit onto a ledge above a some ramps and north of another ledge. Head east and enter the first eastern room. Where there will be a floor lever. Trip it and head back out into the corridor and continue on southward.
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As you enter the big room head south and then west, not too far down the cooridor will be an open door on your right - the one you opened with that lever. Inside is, yeah another lever. Hit it and back into the cooridor and follow it westward once more. Down the ramp and across the room you'll see an open grate - you levered it open. Dash thru and drop down yet again.
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To the east down another ramp is a large room with a few Sclavus. On the Aste Sclavus you will find the Tikola dagger and a key to the door blocking the exit portal. However in the chest is a new metal shard. It is new and as the Town Criers suggest grab new stuff and let people examine it.
Use the key to access the exit portal or portal recall up top and just hit that exit.
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Lady F, gives you some meager xp for the nectar but doesn't know anything about the shard. So it is back to Felscuda.
Felscuda tells you,
"Where did you find this? From the cellar? But how...this bodes ill..."
"I shall tell you what I know - what I truly know, that is. The cellar you have exited leads into what remains of a Falatacot ruin."
"That is right - I know of the Falatacot, and I've studied much more than I make Lady Folthid or passers-by aware of. It is no accident that Lady Folthid's house was built here. I suggested it, at the advice of...another patron. I remain in service here secretly - but as Lady Folthid, being a noble, might talk to other powerful individuals, I have only revealed myself to you as you are not so powerful, yet. Please keep my secret."
"Since the house was built, I have watched for signs of activity from the cellar. It has been quiet, but this device indicates new activity."
"Someone has attempted to use it recently - I can tell by the small tarnish here, which indicates that a surge of portal magic enveloped the device. However, whatever magic was attempted did not work. This is but a fragment of the entire device, and the device would have needed to be whole in order to work properly."
"If I were to guess, I would say that there was a faction of Falatacot somewhere doing something - I am sorry I cannot be more specific."
"Someone should find Asheron and inform him...but he has not been seen in so long. This note may help. It was research he was conducting shortly before he left. May it be of use to you."
Non Player Killer
This is a quest by itself kind of, the main purpose is to obtain the translated text to use in deciphering a code from another quest, Asheron Departs.
Obtaining the decripher text is level related, if you are high enough to go on the main quest you are too high to obtain the decrypt text. I.E., go on this quest with a toon < 80
There are a few locked doors within the dungeon, however by going thru 2 or 3 more rooms it is possible to make you way thru the dungeon without lockpick. Just be a few seconds faster if you did.
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