| Colosseum - 01 General Info & Background |
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| Written by Agnari | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Friday, 27 June 2008 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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When first opened all the ad exec's where pushing this canned statement: This is pretty much what it sounds like. The Colosseum is a dungeon of sorts with repeatable content. The premise is very simple. Players will enter the Colosseum and fight their way through increasingly difficult stages. There is no timer on repeating, so players will be able to enter The Colosseum as often as they would like, as long as their initial 60 minute timer is up. Players of any level will be able to participate, but The Colosseum is geared towards fellowships. In order to go through, you must be part of a fellowship. When players enter, they will be in a staging area which will be used by everyone. This is a great place to get your fellowships together, or to find a group to tag along with. Once in a fellowship, one person will need to purchase a ticket at a reasonable cost from a nearby NPC. That person will then give the ticket to the starter NPC who will lock the fellowship and let them know they can enter The Colosseum. The initial download time upon entering is a bit longer than most places. The drop is not hot so players are safe upon entrance and should only have to go through this download once. Once you hand in your ticket, your fellowship will have 1 hour to finish the Arena from the time that they start. After this time is up they will all be teleported out of the arena and will be able to speak to the NPC to get their reward. The rewards will depend on how far the fellowship has made it in The Colosseum. If you die in the arena you will be able to re-enter through the first door and then go through all the doors that you have passed through, they will remain open and the creatures will remain dead in previous stages as long as you are within the 1 hour time limit allotted to your fellowship. We have made The Colosseum an area in the game where you will not drop death items, due to very high possibility of people not being able to recover their corpses. There will be 5 branches of The Colosseum so 5 fellowships full of players may do The Colosseum every hour. Once a fellowship is inside a branch of The Colosseum, that branch is locked from letting other players in. In the coming months we have plans to further update The Colosseum with things such as Boss fights, which can be unlocked by completing various stages in The Colosseum. We have also made it possible for higher level players to skip the first few low levels if they so choose.
Starting Arena for door no level restriction
Starting Arena for door level 80+ restricted
Complete arena 18, you will recieve the Colosseum Vault Key Rings looted from the Colosseum Vault
So you: purchase your colosseum ticket from the Colosseum Ticket Vendor, 5mmds a rare - suggest you use a rather useless one like personal attunement. Or you can buy 100 tickets for 3 Colosseum coins from the Colosseum Coin Collector ensure your fellow is fully formed, as once the ticket is given to the Master Arbitrator the fellow is locked and no additions are permited, exception, leader can re-add anyone that is booted offline assemble the fellow in front of the appropriate doorway, give the Master Arbitrator you ticket, enter and let the mayhem begin. Informational notes: die in the Arena and nothing is dropped so coprse recovery isn't necessary. monsters in arena won't spawn until after the bell is rung. As you only have an hour to win in Arena 18 first person thru the door will often immediately ring it. first entry into the Arena's can be quite lenghty, so it is suggested you go on a flagging or practice run before doing a 'rare' run. flagging run : where the objective is merely getting someone to Arena 8 so they can then enter the mini boss rooms for tokens. practice run : where a fixed group of individuals get together and practice running the Arena so they know the various offensive and defensive formations typically employed. After several such runs they will usually then start doing 'rare' runs. Practice runs can also know as or referred to as coin runs. rare run : where the practiced team comes together with 3 or 4 rares each to be used during the run to help completing Arena 18 before the 60 minutes expires. rewards are based on LAST door passed thru. Thus if when close to time expiring and you die in Arena 16 (thus passed thru door 15) if you need to buff and then begin running back and have just entered Arena 12 when portalled out - YOUR reward for the run will be based on passing thru door 11. Thus as it gets close to zero hour, time awareness is critical so you don't start running back and lose xp/title/coin(s). having a full complete of slayer weapons, mages with approrpiate ring/wall/tusker fist spells, and good armor play a vital part in a successful completion of Arena 18. As soon as the 4th spawn is eliminated, make for the north wall and prepare to move to the next Arena as time may be critical in the case of a rare/coin run. IF you are standing too close to the North door when it warps in, you can get stuck inside it and unable to move with your only option portal recalling back to main room and running all the way thru completed Arena rooms.
Formations usually employed are: mages encircling the bell casting ring spells almost non-stop. mages against east and west walls firing tusker fists almost non-stop across the center of the room. mages in one corner enwalled by a melee meat shield (depening on which Arena the meat shield may or may not be attacking). mage imperil/vul everything first then war if anything left. and whatever else your fellow deems successful.
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| Last Updated ( Tuesday, 01 July 2008 ) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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