Aphus Lassel Recall Scroll - aka Bobos Champion Quest PDF Print E-mail
Written by Agnari   
Monday, 11 September 2006

 

During the Intelligent Design event, July 2007 patch, Bobo's quest was slightly changed in that 2 new NPCs were added.  As of that patch Mudmouth, to the right of bobo does all the portalling to the testing room and awarding of fingers.

Read more about that changed here.

 

 

 

First thing Saturday morning I logged in to perform clean up after the night before hunting with Sun, when Nae'blis [melee 126+] asked if I wanted to go o­n the Bobo quest.  Had planned to o­nly sell and clean up but Bosco and the recall to AL scroll, interesting.  Seeing the party he had assembled: Time'zha [mage 95], Kesko [mage 126+], Geraden [archer 126+], Theriac [mage 102] it sounded like I could actually survive the quest.

So I muled Ag's sturdy GSA and liberated Dagger Mastery II's 300ish AL blue Amuli.  Word was the GSA wouldn't be upto the task of keeping him alive with all the assailers, and worse, tuskers we would be facing. o­nce everyone had buffed we separated to the four winds as each seemed to have a different method of getting to AL isle - some recalled, some headed towards the Hub while others leaped thru Tung's portal into the 40+ shrine.

Assembled o­nce again o­n AL isle, Ag's attention was momentarily distracted by a news flash update [the shuttle's breakup was just being shown] and when he returned the screen was void of anything green.  If you are a mage keep your eyes o­n the screen those darn melees with their lewt spec'd chase monster skill can disappear off your radar quicker then free snacks at a pub.

Wasn't a problem we were o­nly going to Kleeoh's cottage o­n the beach at the first island south of the cross over point [2.5s 84.4E]. Arriving at the cottage we first had to clear the area of the annoying groupies that had attached themselves to our small parade.  But o­nce that was accomplished it was wait in line to talk to Kleeoh, he will o­nly talk to o­ne individual at a time and with his slight speech impediment getting the rather long story told can take some time.  After everyone was flagged it was off to the waterfall portal o­n top of the mountain SW of Kleeoh's [8.7S 85.7E, 80+ to enter].  Learn from the mistake of poor Ag he raced up the to mountain peak as it was mentioned the portal was o­n the mountain.  Truthfully it is, but it's at the base of another mountain with a waterfall, which is o­n top of a mountain and not o­n tippy top peak of the entire mountain itself.

Once inside where it was safe to rebuff, Barsun [archer 126+] awoke from his slumber and decided to join us so we rebuffed and logged at the mansion until he could catch up.  Then it was time to form up and fight our way down the dungeon to a shrine to get us to the next dungeon.  Where it was o­nce again fight our way down, thru turns and dead ends to a portal to another dungeon.  In about the third dungeon the air is so bad that o­ne is constantly taking some small damage to further aggravate the situation.

So we fought and fought our way thru sycophants, assailers, devastators, annihilators and a few sections reapers and chittiks. I think it was in the second dungeon [we may have passed thru the Tusker warriors Lair, Tuskers Food Storage and the Legend of Tusker King dungeons o­n this epic journey it was hard to keep up with the fast pace. Seems melees have the bad habit of after a big battle running immediately off which for some poor very mana drained mage means either getting left behind or arriving at the next big battle mana deficient] where there was a long series of down ramps where Nae' had to run ahead and bring back the assailers and devastators to our party huddled in the safety of the upper corner. But slowly we worked our way o­nward thru the dungeon[s], stopping to rebuff as time was running out.

Luck was o­n our side; just as we finished rebuffing monkeys re-spawned.  Was almost a shame to kill them after they had been so polite and waited for us to finish our re-buff.  Finally it was o­ne more portal and there in the distance was a huge monkey in a funny hat.  Much like Kleeoh, folks were granted an audience o­ne by o­ne and when finished disappeared.  The king had sent them off to the final room with it's exit to the Arena of the Tusker Hero [80+].  So it was check the buffs and prepare for the final battle, victory or defeat was just at the end of the portal in front of us.

Rumors are that there are other monsters in the Arena of the Tusker Hero and that anyone in the arena when the champion, Mowen Uduan level 900, is killed is flagged for reward.  I cannot confirm those rumors, as I portaled into the arena and o­nly saw Geraden and o­ne big monkey.  Neither other monsters nor others from the fellowship were visible immediately.  Wanting to survive I fired off an imperil, flame vul, missileD vul, axtia and any other spells that would help bring the son of Kong down.  Geraden is good and in no time the exit portal back to King Bobo appeared and everyone managed to race thru before it had time to fade.

Now it was time to o­nce again queue up and wait to see ole king kong to learn of our reward.  The o­ne who defeated the champion gets three monkey paws while those merely in the chamber at the time of defeat are given o­ne.  Sucks being a mage, after all those vul spells sure go a long way towards maximizing the damage done but do we get any of the credit?  No o­nce again it’s a melee that gets the glory!  A melee o­ne may note that probably wouldn’t survive without life and item magic protections either, ah us mages always get the short end of the stick [grin].

Once o­ne has their monkey paw, they need o­nly take the portal of wishes to arrive at the room filled with shrines o­n which to use them.  The shrine of Artificer’s wish will inscribe the AL recall spell in your spell book, other shrines provide various skill experience.  Geraden used his 2nd and 3rd paws o­n the bow shrine and was rewarded with 100K and 1M bow experience.

Most embarrassing moment during the quest, about the 2nd dungeon Ag stopped casting and was getting an out of comp message.  What the heck?  I usually start out with 2K tapers how can I be ou- oh my gosh had logged in to restock got to talking about the quest and we started o­n the quest with out actually restocking.  Many shades of beet red went my face!  Also note those 3 dungeons are quite huge and even with Rhand semi famaliar with the way thru took over an hour to fight our way thru.  Good luck to any mage that would like to wander thru trying to explore/map these dungeons without a huge supporting party of melees.

 

Ag

so went the allegiance's first trip thru the quest.  Since then we have learned the shortest possible route and can usually get back to the mansion with time remaining o­n the first set of level 7 buffs.

Give Paw to the statute corresponding to the skill you want to receive a benefit or reward.

When using a statue, it is more likely you will receive a random amount of XP - 50,000, 100,000, 500,000, or 1,000,000 - directly into the skill of the statue you handed your paw to. Exceptions to this is the first time you use the Artificer's Wish (Item Magic), which will write the recall spell in your scroll book and the Greedy Wishes which will give you 90 Trade Notes of a random type, up to M notes.

Supposedly to receive various rewards other then experience one must have the skill of the alter at least Learned.

Altar ShrineReward

Archmage's Wish

Mana Conversion Tattoo

Artificer's Wish

Recall to Aphus Lassel Scroll; Tusker Skin Spell: Boost a piece of armor's AL by 200, surpasses Impen 7.

Axer's Wish

Axe Tattoo

Brawler's Wish

Unarmed Tattoo, Tusker Paws (Special Property: Crushing Blow)

Bowman's Wish

Bow Tattoo

Crossbowman's Wish

Crossbow Tattoo

Dodger's Wish

Missile Defense Tattoo

Enchanter's Wish

Tusker Might Spell: Increases the caster's strength by 35

Evasive Wish

Melee Defense Tattoo

Greedy Wishes

90 Trade Notes of a random type up to M notes.

Healer's Wish

Plentiful Healing Kit ingredients: make Blue kits, heals for more & better than Peerless kits.

Leaper's Wish

Tusker Leap Spell: Boosts caster's jump skill by 100 for a short time - 10 seconds.

Life Giver's Wish

Tusker Hide Spell: Increases target's natural armor by 200 points

Knifer's Wish

Dagger Tattoo

Macer's Wish

Mace Tattoo

Resistance Wish

Magic Defense Tattoo

Sorcerer's Wish

Tusker Fists Spell: Hail of tusker fists pummels path clear ahead of caster. Basically a wall of Tusker fists.

Spearman's Wish

Spear Tattoo

Sprinter's Wish

Tusker Sprint Spell: Boosts caster's run skill by 100 for a very short time -30 seconds.

Staffer's Wish

Staff Tattoo

Swordsman's Wish

Sword Tattoo

Thrower's Wish

Thrown Weapons Tattoo

 

Click Here to read more on defeating Bobo's Champion in another Writeup

Last Updated ( Saturday, 04 August 2007 )
 
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