Aerlinthe/Lady Aerfalle - Part 3.0 - turning in the Pyreal Bellows PDF Print E-mail
Written by Arcus Maximus   
Monday, 11 September 2006
Aerlinthe/Lady Aerfalle - Part 3.0 - turning in the Pyreal Bellows

So you get to Aerlinthe Island.   Directions in the lore part in case you forgot.

Then run around the inner bay to the Foundry.   Directions in the Pick up Sluice Gate Bar in case you've forgotten the way.

You need to get back to the SGB room with the Pyreal Bellows and lockpick skill.  Not mentioned in our last visit here to the west is a corridor.  Once past a locked gate brings you to a chasm to jump across and then to the grate opened by that 2nd lever you were told to ignore in the Sluice Gate Bar pick up section since you couldn't push both levers and get to the second grate before it closed.

The original way was for one person in the party to stay at the levers while the rest made their way to the SGB room.  Where a second member would wait by the lever to re-open the first grate if needed for the first lever puller.  Then the rest of the party would unlock the door and make their way to the 2nd grate.  Using a fellow tell the first lever puller would open the 2nd and run to catch up.  If stopped at the first another fellow tell would alert the 2nd lever puller to do his thing.  Once the first arrived in the SGB room both would make their way westward and rejoin the party waiting in the side room beyond the 2nd grate with the lever to re-open the 2nd grate if necessary for the stragglers, I mean the lever pullers.

So, how to folks boast of 'soloing' the quest if at least three folks are needed to open the grates?  Well Victoria there is a secret about the SGB room that one needs to know about.  This room is directly below the lever room.

In fact that left pillar is directly under the first lever and the right pillar is directly under the second lever.  Thus if you could somehow jump on top of the right colum, say from about where you would be standing in the above picture, you could use the ][ keys to target the lever and then the R key to use/activate the lever.  Then it is merely jumping down and heading west.

With the time involved in attempting to fend of monsters, unlock the first door and then jump over the chasm to get thru the grate it is usually best to kill off most of the monsters unlock the gate and then do the lever trick.

So we are now across the chasm and beyond the 2nd grate.  South of the grate the corridor leads east or west into a small room.  Room to the east has the lever to re-open the grate.  Both rooms lead to the south were a third small room has exits, N, S, E and W.  The south exit leads to and SIK chest and a dead end, and having come south to enter either by the east or west leaves the North corridor as the logical avenue to explore.

Down a ramp or two the corridor heads eastward passing a North-South dead end and enters into a small room to the east.  With an exit to the south the only remaining option to take.  This leads around to a large L-shaped room with a couple of Magma Golems, a Hellfire and in the SW corner there should now be a Smith Golem

In the past as you handed him the Pyreal Forge Bellows a server wide message was broadcast:

The ground trembles beneath you! Mount Tenkarrdum has become active once again! On Dereth, the volcanoes echo the eruption on far Aerlinthe Island. 

Now the message is fellowship.  In the past some folks would then rush to the crater or undead town in an attempt to jump/hijack your quest.  This modification from global to fellowship or individual makes it harder to be aware a Lady A quest is in progress or nearing the end stage. 

After this message is broadcast, the Golem crumbles to the ground then disappears, and the forge begins to fill up with lava. 

So one can either recall or take the pit leap to the east to hit the exit portal.  It is time to make you way to the crater and prepare for the Behemoth and Hellfire.  The quickest way would be to fight or run back to the room with the lever.  Use the lever and open the grate once out on the ledges with the diamond golems we jumped across we will jump down into the chasm and run to the east and hit the portal to exit at 90.3N  47.8E.  This location is on the eastern rim of the volcano so it is just a short run around to the front of the rim and then down into the crater.

 

Ag Nar

Lore/Background Story Part

Pick up of Pyreal Bellows in Crater Cave

Pick up Sluice Gate Bar

Turn in Sluice Gate Bar

Kill Behemoth/Hellfire

Kill the Watchman Relic

Getting it on in the keep

 
< Prev   Next >

Login Form






Lost Password?
No account yet? Register