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Written by Agnari
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Thursday, 19 June 2008 |
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Adso crested the hill and looked out over the valley. Wary of being spotted from below, he crouched down and made himself part of the scraggly brush covering that topped this hill. Far beneath him, the ruined Empyrean graveyard brooded in its own darkness. Even from this distance, hidden by the valley’s perpetual black fog, he could make out the movements of the many unnatural denizens of the graveyard.
Roving patrols of the tormented dead and packs of huge rats, twisted by their exposure to the unnatural grounds… He knew these enemies well. He’d made numerous scouting expeditions into the heart of this graveyard to seek out an artifact or to track down some long-dead noble that his Master sought news of. He’d gained more than a few scars to show for all his trouble, and he was not looking forward to the next trip. The target of his new search was known to be powerful and unpredictable, and Adso hated dealing with such a degree of uncertainty.
From ten paces behind him came the sound of a rustling branch, too loud to be caused by wind. He spun, blades out and ready to confront an enemy, when Sabithra stepped out of brush cover. He relaxed slightly, but not completely, as she approached with a grin on her face. Though she had risen in Master’s estimation and trust, Adso still didn’t trust her, and wouldn’t put it above her to knife him in the back to smooth her own path to advancement within their small organization.
“At ease, Adso,” Sabithra smirked when she noticed his tension. She raised her hands and wiggled her fingers to show she was not carrying any weapons. “We’re all friends here.”
“You are no friend of mine, acolyte,” Adso muttered. He pointedly did not sheathe his blades. “Your fieldcraft still wants improvement. I heard you coming.”
Sabithra bowed with false modesty. “I am ever willing and eager to receive training from my betters,” she said. “But I got close.” The glint in her eyes showed the delight she took in tweaking his nose this way.
Adso grunted, upset that he’d let himself show his irritation to Sabithra. “Why are you here?”
Sabithra pulled a thin, rolled-up dispatch from her belt, sealed with red wax and a device he knew well. He took it from her without a further word, and read it.
Without being asked, Sabithra began to elaborate. “It seems Master got word that some other players seek an audience with Lord Rytheran. Master wishes for you to suspend your original mission and take me with you to find Rytheran to ensure that we get the item Master seeks, before servants of some other interested party cozen it out of the undead lord.”
Adso grimaced and looked up at her from his letter. “And did he tell you what my mission is?”
Sabithra shrugged. “He told me the details were not important to me, but scuttlebutt among the younger acolytes said that you were off to find the Jester. That you were supposed to… talk to him. Get a story out of him. We wondered what you’d done to get such a… choice assignment.”
“Prying into missions that are not one’s own responsibility will eventually get one killed,” Adso warned, as he finished reading the letter.
“Provided one is an inferior fighter to one’s killers, one supposes,” Sabithra quipped.
Adso ignored that obvious bait and rolled up the letter. Unwilling to burn this letter while he was attempting to maintain some cover, he settled for ripping it into a few small pieces and eating them, chewing each piece thoroughly and methodically.
Sabithra watched with amusement, as if their Master’s very strict security instructions were nothing to her. It didn’t make the letter go down any easier.
Finally, he was ready to set out into the graveyard. He scanned the horizon one last time, then turned back to Sabithra. “Can you control your cockiness long enough for an audience with Rytheran? I promise you he will not suffer your impertinence. If you bungle this mission for us, I’ll send you back to the lifestone myself.”
Sabithra nodded seriously. “You know I am dedicated to the Master’s craft, as dedicated as you are, Adso. I may joke around, but I remember myself when the knives are out.”
That would have to do. He nodded. “Fair enough. Follow me, then…”
He led them by a side path off the hill, and towards the graveyard. He relied on his past knowledge of the site to steer them past the most dangerous concentrations of rats and undead. They moved low and quietly and ducked behind cover as much as they could. They spent half an hour cautiously making their way into the heart of the graveyard, and soon Adso began to feel comfortable with Sabithra as a hunting partner. She was a competent sneak and she had good reflexes and seemed to anticipate his own moves, working in harmony with his leadership.
He was so pleasantly surprised that he allowed himself to get complacent. As they passed one set of ruined stones, she reached out absent-mindedly to touch one stone in particular. He noticed her motion but didn’t think about it… until her fingers left glowing traces on the stone’s smooth surface.
He felt the blood drain out of his face as high-pitched laughter boomed out above and behind them.
“Joy! Someone’s come to help me clear my head!” The sound of jingling bells had never sounded so menacing
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Written by Agnari
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Tuesday, 17 June 2008 |
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All worlds will be down on Thursday June 19th from 7am - 2pm Eastern for the June event, Dispatch.
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Written by Agnari
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Tuesday, 03 June 2008 |
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Just added this writeup to the quest section.
Once you've been thru it once it will be a pretty easy quest for 2 (140ish or higher) toons to quickly redo every 13 days for 25% of level XP. A strong 250+ melee with a good magicD maybe able to solo it, but would go much faster with 2 or 3 in the party.
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May 2008, Introduction, Release Notes |
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Written by Agnari
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Monday, 12 May 2008 |
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New Content and Updated Functionality
As a way of saying thank you to our players for their understanding while we worked through our server issues a couple months back, we will be offering each player a choice of reward items. When players log in to the game after the May event goes live, they will be able to speak to an NPC who will give them a token they can use to choose one of several special items. The items players can choose from are:
1. One free level. If a player who is level 275 accidentally chooses this reward, the will get their token back to choose another item.
2. Aerbax Pack Doll
3. One 25 use key to golden chest at one of the three casinos. For this event we have slightly increased the luck on the Casino chests.
4. One foolproof bag of one of the following salvage types
Aquamarine
Black Garnet
Black Opal
Emerald
Fire Opal
Imperial Topaz
Jet
Red Garnet
Sunstone
White Sapphire
Peridot
Yellow Topaz
Zircon
5. 20 Enhanced Health Elixirs (200 health) There is a 5 minute cooldown on the use of each potion.
6. 20 Enhanced Mana Elixir (200 mana) There is a 5 minute cooldown on the use of each potion.
Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.
Hoshino Kei is no longer in two places at once.
Based on player feedback, we have gone through current spells in the game to ensure that spells are not overwriting each other improperly.
The reward NPC for the Burun Kings quests and the Deep no longer give out title tokens. They will now just give players the title, rather than the token.
Due to technical reasons, any Dark scarabs that players have when the worlds come down for the May event, will be gone when the worlds come back up. We apologize for any inconvenience this may cause players.
The invoker quest and the Burun Kings quest have both had their XP rewards updated to higher amounts.
Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.
Graveyard Wisps now show their correct level to better reflect the difficulty of fighting them.
Some strange new forts have appeared in the waters around Dereth. Players may want to investigate these strange structures.
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Last Updated ( Tuesday, 01 July 2008 )
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May 2008, Introduction, Release lore |
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Written by Agnari
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Monday, 12 May 2008 |
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Introductions
The air was heavy with smoke and the stench of burned flesh. The smell of slaughter lingered on every blood- and ichor-spattered surface in the underground cavern. A man dressed in gore-encrusted leather armor walked across the cavern floor, which was littered with corpses. A few of the corpses were human, dressed in robes, now sodden with blood and filled with puncture wounds. Most of the corpses were spectacularly inhuman: great tentacled beasts and finned horrors from another realm…
Stepping around one particularly large, tentacled carcass that still stunk of the dark magic that once animated it, the master assassin Oswald found several of his acolytes gathered together around something in a back corner of the cavern. As he grew closer, he could hear a sibilant whispering noise. It seemed his acolytes had managed to capture one alive, after all. He smiled slightly, even as the crowd of acolytes noticed him and parted quickly to reveal their prisoner.
The captive was humanoid in shape, a two-legged, two-armed shambler that walked mostly upright. But its skin was scaly and fouled with slime, and its head was crested with a sharp finned ridge. Goggle-shaped eyes glowered balefully at him, and its wide, fish-like mouth flapped and hissed with pain and rage. Its limbs had been pinned to the ground by the simple expedient of four heavy dirks driven through its flesh and between its major bones. By the creature’s head, one of his acolytes stood by with a blade, ready to dispatch the creature at his command.
Oswald looked up and met the eyes of one of the other acolytes assembled here, a young woman whose cockiness was evident in the set of her arms as she watched her Master approach. “Sabithra,” Oswald said to her, “report now.”
The woman grinned and bowed with exaggerated deference. “We managed to bring this one down alive, Master. As you told us, it is different from the other Moarsmen that we’re most familiar with, but it does seem, in its powers and its inclinations and its… smell… to be similar to the new colonies of these creatures that have appeared on shores around Dereth. First near Ayan Baqur, then Tou-Tou, and – “
Oswald held up a hand. “Enough. I’ve reviewed the scouts’ reports. I know where these things have crawled ashore.” He paused to listen to the noises the creature was making. “Have any of you been able to understand what it’s been saying? Have you been able to divine which of the Matriarchs this one serves?”
Sabithra shook her head. “Unintelligible to all of us, Master. It doesn’t seem to recognize any of the Matriarch names you taught us. At least, it didn’t seem particularly reverent or respectful of any of them. Just seemed to get more and more angry when we repeated those names.”
Oswald nodded. “As I expected. Give me some room.” He made a gesture, and the acolytes all took a step back as their Master approached to squat near the creature. They watched in fascination as their Master looked into the creature’s eyes and muttered something harsh and guttural.
The creature’s eyes, which were beginning to dim from pain and blood loss, snapped back open, alight with surprise and anger. A torrent of gibberish spilled forth from the creature’s mouth, and more blood and ichor spattered on their Master’s armor. A gob of slime hit their master in the face, which he wiped away with calm dignity. He continued to speak to the creature in its own language, and the beast grew even more animated. The acolytes all watched in dumb incomprehension.
Finally, Oswald seemed to ask the creature a question. The creature’s response was a croak of what seemed like malevolent laughter, and a word that sounded like “T’thuun” seemed to issue from its lips several times as it responded to the question.
Sighing, Oswald drew a handkerchief from within his armor and wiped off his hands and face. He stood up and looked back over the rest of the cavern, where more of his acolytes were dutifully dripping lamp oil over the rest of the corpses. He nodded to the acolyte standing ready with the sword, then stepped back. The acolyte nodded and brought the sword down in a smooth arc that severed the creature’s bulbous head from its body. Blood and gore fountained from the neck-hole and showered the sword-wielding acolyte and Sabithra with more pungent ichor. Sabithra cursed and stepped back, flicking pieces of viscera from her armor.
Oswald indulged himself with a small smile at Sabithra’s displeasure before he tossed the handkerchief to her. “Clean your hands off,” he said to her. “Now, are you carrying parchment and a pen like I asked you to?”
Gritting her teeth, Sabithra nodded. “I am, Master.”
Oswald nodded and smiled at her. “Very good. Now, retrieve them from your pack and get ready to take dictation.”
Sabithra almost dropped the handkerchief. “Dictation, Master? I don’t understand.”
“Dictation, my quick-learning acolyte, means I will speak out loud, and you will write my words down on paper. Then, we will roll up the paper, and send it to someone as a letter. Make sure you write neatly. These hoary old nobles do value good penmanship. More to the point, I’m sure that they’re going to want to hear all about recent developments among the Falatacot. Perhaps that old fool will even be able to tell me why these creatures have found something to worship in place of the old Matriarchs. It’s the least he can do, with all the time I’ve spent cleaning up his mess.”
“I…” Sabithra looked into Oswald’s eyes and decided not to push her Master’s patience. “As you say, Master.” She finished wiping her hands off, then retrieved a sheaf of parchment and a quill from her pack. She sat near Oswald, braced the paper on top of her pack, wet the pen in a small bottle of ink, and made ready to take dictation.
“Wonderful,” Oswald said approvingly. “I’ll start the dictation now. ‘To Lord Rytheran of Menilesh…’”
Sabithra tried to contain her own look of surprise as she began to write.
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Written by Agnari
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Friday, 21 March 2008 |
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Hello there and welcome to the March Release Notes! With the defeat of Aerbax, there is a feeling of hope in the air. Could it be a coincidence that spring has arrived early?
Let’s see what else is going on in Asheron’s Call for the month of March.
Aerbax Fight Changes
- The Emissary of Asheron is now friendlier to players who have defeated Aerbax.
- Some new items have been added to the rewards for defeating Aerbax. Players may want to run this quest again, and see what they might get.
- A typo in Aerbax’s intro dialog has been fixed. He now knows how to spell his own name.
- Players should not be able to stay on Aerbax’s platform after defeating him.
- Aerbax should no longer be having the issue which caused him to pop back to full health.
- Due to the change that was needed to make sure Aerbax did not pop back to full health, we have raised his overall health level to ensure the fight remains challenging to players.
- The Emissary of Asheron should now give time estimates to players waiting for another group to finish the Aerbax quest.
- There is now a shortcut to the portal device for players, so there is no longer a need to make the long run after each death during the Aerbax fight.
Miscellaneous Changes
- The Spear of Purity has had its attack modifier raised to 15% and its defense modifier raised to 10%.
- The Chorizite pea now splits into Chorizite powder instead of oil.
- Asheron’s Servant now accepts the Charged Shards.
- The Gladiator's Defense Armor Augments description has been changed to, raises bludgeon resistance by .2 (since that's what it does). Its cost has been lowered to 15 coins.
- The Chorizite pea from Trial of the Heart now states it can't be split (it never could be and confused some people).
- The Gem of Spectral Force's description now states melee weapons only.
- Scepter of Might now has a 18% attack mod and a 7% defense mod.
- The Spectral Crystal of the Life Giver now has a life magic icon instead of war.
- Winter is over in Dereth and spring is upon us. The snow has melted away and once again the baby creatures of Dereth roam the landscape.
- There have been reports that some kind of strange statue has appeared near the Mage Academy.
- As we approach the beginning of April, make sure you are on the lookout for some “foolish” activities.
- The Magic Defense Weapon Augmentation gem now works on wands.
- The Sword of Soroku has had its multi strike removed, and should now have a wield requirement.
- The Spellbook interface has been reorganized in preparation for level 8 spells.
Quest Experience Updates
We have changed or raised the experience that player can receive on some of our older quests this month. Many of our older quests gave a flat rate or no xp at all for completion. We have begun the process of adjusting some of these quests to be more in line with the rewards we are now giving out for quest completion. Below is a list of the quests that have been adjusted for the month of March. If the xp mechanics have changed in any way, it will be detailed below. Please note that at no point should the rewards player get be lessened by these changes.
- Aerlinthe: No change to mechanics, players will now receive a percentage based reward for completion.
- Gaerlan: Players will now receive a percentage based xp reward for completing the quest, as well as the xp for turning in the sword.
- Impious Staff: Players will now receive a percentage based xp reward along with the staff upon completion of the quest.
- Crystal Array Core: Players will now receive a percentage based xp reward for turning in Soul Gems to the same NPC’s who hand out the weapons upon completion of the quests.
So there are just some of the things we have in store for Asheron's Call in March. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the March event.
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Emergency Maintenance 3/15/08 3am Eastern - 9am Eastern ( -4GMT) |
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Written by Agnari
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Friday, 14 March 2008 |
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Due to a Database Error, which caused Darktide to crash, all worlds will be brought down on Saturday from 3am Eastern (-4GMT) - 9am Eastern for emergency maintenance. The Darktide server will remain down for the remainder of the night, and will come back up with the rest of the worlds, once the maintenance has been completed. We apologize for any inconvenience this may cause our players.
__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc
The cake is a Lie!
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Written by Agnari
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Tuesday, 19 February 2008 |
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On a windy northern beach, amidst a riotously colored assortment of coral outcroppings and relics from the bottom of the sea, a pair of Merwart brothers sat on white sand and scanned the horizon.
One brother, Urglurg, older and more than a little smarter, cocked his great, melon-sized blue head and turned to address his brother, who was currently picking at a knobbly protrusion on his forehead, instead of watching the sea for the boxes that their patron arranged to have wash on shore regularly.
“Angry Grandfather says we must watch the tides for more man bodies now, too.”
His brother Gurglurg blinked wide yellow eyes, carefully considering this news. Higher thought and cause-and-effect was still a little new to these Merwarts, raised from the savagery of their Mosswart cousins by the intervention of one scholar with a potent, mind-expanding elixir…
Finally, after some visible effort, Gurglurg spoke. “Does this mean more mans want to speak with the Voice of the Deep Waters?” The Merwart community was used to seeing mutilated human corpses wash up on their beach, adventurers who had attempted to penetrate the mysteries of the island’s depths, or of the Dark Isle nearby… Sometimes the humans re-appeared near the Merwart settlement’s floating blue stone and went to recover metal and shiny objects from their own corpses. Sometimes these appearances inspired a moment of religious terror among the Merwarts until somebody, usually Urglurg, reminded them that this was the magic of the blue stone, and that Angry Grandfather had shown them the way of this, as well.
Urglurg nodded condescendingly, proud of his position as the oldest and wisest of Angry Grandfather’s brood, and the sole representative of their small colony that actually received messages from their patron and deity. “Angry Grandfather says that they are coming to the Voice of the Deep Waters to cleanse themselves. Or maybe they come to clean something that they carry. He says that it all has something to do with the tentacle demon of the mainland and the sky-islands he made to make war on the humans.”
Gurglurg sucked in his breath. “Sky-islands? Who puts islands in the sky? How are they held up?” For demonstration, he grabbed a handful of sand and let it trickle through his fingers. “I am not the smartest of us, not so smart as you, but I know that ground is down and sky is up.”
Urglurg waved his fingers dramatically, mimicking the gestures he saw when their patron used his own magical powers. “Magic. Some humans can do those things, and the tentacle demon can too. In fact, Angry Grandfather says the tentacle demon made these sky-islands above the black, broken lands not that far from Angry Grandfather’s home. He says that more people can do more terrible things like this because…” He searched his memory for the right word. “Because of… ley lines. Where the magic of the world flows, like beer from a tap, as he said. You know, like that place in the jungle that gives you a headache when you go near.”
Gurglurg shivered. “The tentacle demon is scary. I hope he never comes to our island. This place is bad enough with the flying jaws and the landsharks and the dead mans. Angry Grandfather told me once that the tentacle demon even raised up one of our Mosswart cousins, on some stinky hot island far south of us. He made the Mosswart crazy and it tried to become king of all Mosswarts.” He paused. “He said that the tentacle demon put his eyes and voice inside the poor Mosswart, so he can always see what the Mosswart sees and talk inside the Mosswart’s head. Can you imagine if Angry Grandfather had been so cruel? I think we are lucky that Angry Grandfather found us, instead of the tentacle demon.”
“Maybe it wouldn’t be so bad, if the tentacle demon didn’t yell all the time like Angry Grandfather does. Sometimes Angry Grandfather seems like not a god to me,” Urglurg confessed. “Sometimes when he forgets things and we remind him, I think it is because he really forgot them, and not because he is testing our… limited mental faculties and recall,” he said, reciting the last words as he’d heard them.
Gurglurg looked a little scared by his older brother’s doubting words. His first impulse was to react in shock to Urglurg’s doubts. Then he realized he might agree with Urglurg, especially on the days when Angry Grandfather was particularly angry. He didn’t want to voice these doubts, though. And then thankfully, he was distracted by motion on the horizon. He peered out to sea and narrowed his eyes, and he saw a great brown crate bobbing on the waves, like Angry Grandfather had promised. “I see the box,” he told his brother, and they both stood up to stride into the surf and bring it in from the water.
Angry Grandfather told them that these deliveries of metal weapons and other objects sought by humans were because of his benevolence toward the Merwarts he’d raised up from their primitive existences. There was no reason to doubt Angry Grandfather – not with the deliveries coming regularly, as he promised…
As they came down the shore and got a better look at the box, they could see a dark shape clinging to it like a big tangled mass of seaweed. They could eventually tell that it was a human body, slumped over the box, floating towards them. The brothers clucked regretfully as they brought the box ashore with its additional cargo.
Setting the box aside for a moment, whose contents had long ceased to inspire wonder or surprise, they investigated the corpse. It was a human male in dark leather armor, with much darker hair and less wrinkly skin than their Angry Grandfather – though the salt water hadn’t done much for his face. His hand was gripped tightly around something – some kind of bar of mottled purplish metal, which tingled with power and gave out a faint red light, even visible under the noontime sun. Gurglurg sniffed it and recoiled. “Yech! It smells like the place in the jungle that gives me headaches!”
Urglurg sniffed it as well, and wrinkled his nose. He then tried to pry it out of the human’s cold, clenched hand. “Very heavy,” he muttered. The human’s grip, even in recent death, was unbreakable. “I wonder what this has to do with the tentacle demon.”
A voice came from behind them. “That’s corruption you smell, little fella. The ingot is tainted with the Living Darkness.” A shadow fell over the two brothers as they fussed with the corpse. It was the dead man, back to reclaim his corpse. His back was to the sun so they couldn’t see his face clearly, but they could tell it was him. They heard, but did not see, a blade being unsheathed. “Step away, friends. That ingot’s very important – to me, to my employers, to everyone on Dereth, and even your weird little colony. Young Kei told me what I had to do with it, and I’d hate to have to kill you two to get it to where it’s supposed to be purified. I’m sure your blood is not the blood I’m looking for.”
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