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We apologize for the mess PDF Print E-mail
Newsflash
Written by Agnari   
Tuesday, 01 July 2008

Of late that seems to be an AC occurance/theme. Recent problems with page load times and a couple of other behind the scenes events let to a massive theme/layout reorganization.

While it appears nothing was lost, some un-expected or undesired automatic formatting hmmm lets call them 'enhancements' were added/attached to articles in the way of style choices no editor selected. Thus when displayed the information is still there yet you wonder what insane person designed this presentation style. Exactly the trouble no-one did, and now we have to go back to all 400+ lore articles, all 200+ quest writeups and the other material, pruning and reconstructing the layouts.

Which of course with exploring new quests & information, work, family, school and what is otherwise referred to as a 'real life' getting thru that amount of material will take some time.

Webmasters Note:
If you see any articles or items that need to be updated / changed. Please click here to email me or Agnari. (BTW I sort of like some of the new article effects)
- Arcus Maximus

Last Updated ( Tuesday, 01 July 2008 )
 
June Patch Lore PDF Print E-mail
Patch Info
Written by Agnari   
Thursday, 19 June 2008

Adso crested the hill and looked out over the valley.  Wary of being spotted from below, he crouched down and made himself part of the scraggly brush covering that topped this hill.  Far beneath him, the ruined Empyrean graveyard brooded in its own darkness.  Even from this distance, hidden by the valley’s perpetual black fog, he could make out the movements of the many unnatural denizens of the graveyard. 

Roving patrols of the tormented dead and packs of huge rats, twisted by their exposure to the unnatural grounds… He knew these enemies well.  He’d made numerous scouting expeditions into the heart of this graveyard to seek out an artifact or to track down some long-dead noble that his Master sought news of.  He’d gained more than a few scars to show for all his trouble, and he was not looking forward to the next trip.  The target of his new search was known to be powerful and unpredictable, and Adso hated dealing with such a degree of uncertainty.

From ten paces behind him came the sound of a rustling branch, too loud to be caused by wind.  He spun, blades out and ready to confront an enemy, when Sabithra stepped out of brush cover.  He relaxed slightly, but not completely, as she approached with a grin on her face.  Though she had risen in Master’s estimation and trust, Adso still didn’t trust her, and wouldn’t put it above her to knife him in the back to smooth her own path to advancement within their small organization.

“At ease, Adso,” Sabithra smirked when she noticed his tension.  She raised her hands and wiggled her fingers to show she was not carrying any weapons.  “We’re all friends here.”

“You are no friend of mine, acolyte,” Adso muttered.  He pointedly did not sheathe his blades.  “Your fieldcraft still wants improvement.  I heard you coming.”

Sabithra bowed with false modesty.  “I am ever willing and eager to receive training from my betters,” she said.  “But I got close.”  The glint in her eyes showed the delight she took in tweaking his nose this way.

Adso grunted, upset that he’d let himself show his irritation to Sabithra.  “Why are you here?”

Sabithra pulled a thin, rolled-up dispatch from her belt, sealed with red wax and a device he knew well.  He took it from her without a further word, and read it.

Without being asked, Sabithra began to elaborate.  “It seems Master got word that some other players seek an audience with Lord Rytheran.  Master wishes for you to suspend your original mission and take me with you to find Rytheran to ensure that we get the item Master seeks, before servants of some other interested party cozen it out of the undead lord.”

Adso grimaced and looked up at her from his letter.  “And did he tell you what my mission is?”

Sabithra shrugged.  “He told me the details were not important to me, but scuttlebutt among the younger acolytes said that you were off to find the Jester.  That you were supposed to… talk to him.  Get a story out of him.  We wondered what you’d done to get such a… choice assignment.” 

“Prying into missions that are not one’s own responsibility will eventually get one killed,” Adso warned, as he finished reading the letter.

“Provided one is an inferior fighter to one’s killers, one supposes,” Sabithra quipped.

Adso ignored that obvious bait and rolled up the letter.  Unwilling to burn this letter while he was attempting to maintain some cover, he settled for ripping it into a few small pieces and eating them, chewing each piece thoroughly and methodically.

Sabithra watched with amusement, as if their Master’s very strict security instructions were nothing to her.  It didn’t make the letter go down any easier.

Finally, he was ready to set out into the graveyard.  He scanned the horizon one last time, then turned back to Sabithra.  “Can you control your cockiness long enough for an audience with Rytheran?  I promise you he will not suffer your impertinence.  If you bungle this mission for us, I’ll send you back to the lifestone myself.”

Sabithra nodded seriously.  “You know I am dedicated to the Master’s craft, as dedicated as you are, Adso.  I may joke around, but I remember myself when the knives are out.”

That would have to do.  He nodded.  “Fair enough.  Follow me, then…” 

He led them by a side path off the hill, and towards the graveyard.  He relied on his past knowledge of the site to steer them past the most dangerous concentrations of rats and undead.  They moved low and quietly and ducked behind cover as much as they could.  They spent half an hour cautiously making their way into the heart of the graveyard, and soon Adso began to feel comfortable with Sabithra as a hunting partner.  She was a competent sneak and she had good reflexes and seemed to anticipate his own moves, working in harmony with his leadership.

He was so pleasantly surprised that he allowed himself to get complacent.  As they passed one set of ruined stones, she reached out absent-mindedly to touch one stone in particular.  He noticed her motion but didn’t think about it… until her fingers left glowing traces on the stone’s smooth surface.

He felt the blood drain out of his face as high-pitched laughter boomed out above and behind them.

“Joy!  Someone’s come to help me clear my head!”  The sound of jingling bells had never sounded so menacing           

 
June Patch - DIspatch PDF Print E-mail
Latest News
Written by Agnari   
Tuesday, 17 June 2008
All worlds will be down on Thursday June 19th from 7am - 2pm Eastern for the June event, Dispatch.
 
Doubts in Redoubt PDF Print E-mail
Latest News
Written by Agnari   
Tuesday, 03 June 2008

Just added this writeup to the quest section.

Once you've been thru it once it will be a pretty easy quest for 2 (140ish or higher) toons to quickly redo every 13 days for 25% of level XP.  A strong 250+ melee with a good magicD maybe able to solo it, but would go much faster with 2 or 3 in the party.

 
May 2008, Introduction, Release Notes PDF Print E-mail
Patch Info
Written by Agnari   
Monday, 12 May 2008

New Content and Updated Functionality

As a way of saying thank you to our players for their understanding while we worked through our server issues a couple months back, we will be offering each player a choice of reward items. When players log in to the game after the May event goes live, they will be able to speak to an NPC who will give them a token they can use to choose one of several special items. The items players can choose from are:

1. One free level. If a player who is level 275 accidentally chooses this reward, the will get their token back to choose another item.

2. Aerbax Pack Doll

3. One 25 use key to golden chest at one of the three casinos. For this event we have slightly increased the luck on the Casino chests.

4. One foolproof bag of one of the following salvage types

Aquamarine
Black Garnet
Black Opal
Emerald
Fire Opal
Imperial Topaz
Jet
Red Garnet
Sunstone
White Sapphire
Peridot
Yellow Topaz
Zircon

5. 20 Enhanced Health Elixirs (200 health) There is a 5 minute cooldown on the use of each potion.

6. 20 Enhanced Mana Elixir (200 mana) There is a 5 minute cooldown on the use of each potion.

Locked fellowships will now transfer leadership to the next in line when the leader drops so that the leader can be re-invited. There will only be a 15 minute window in which this option is viable. So if after 15 minutes, the leader has not returned, they will not be able to be re-invited to the fellowship. This fix also resolves the issue of players not being able to rejoin a fellowship after being dropped more than once.

Hoshino Kei is no longer in two places at once.

Based on player feedback, we have gone through current spells in the game to ensure that spells are not overwriting each other improperly.

The reward NPC for the Burun Kings quests and the Deep no longer give out title tokens. They will now just give players the title, rather than the token.

Due to technical reasons, any Dark scarabs that players have when the worlds come down for the May event, will be gone when the worlds come back up. We apologize for any inconvenience this may cause players.

The invoker quest and the Burun Kings quest have both had their XP rewards updated to higher amounts.

Items with Cooldown timers now have a visible countdown on their icon. This should allow players to more easily tell when an item is ready to be used again.

Graveyard Wisps now show their correct level to better reflect the difficulty of fighting them.

Some strange new forts have appeared in the waters around Dereth. Players may want to investigate these strange structures.


Last Updated ( Tuesday, 01 July 2008 )
 
May 2008, Introduction, Release lore PDF Print E-mail
Patch Info
Written by Agnari   
Monday, 12 May 2008

Introductions    
 
The air was heavy with smoke and the stench of burned flesh.  The smell of slaughter lingered on every blood- and ichor-spattered surface in the underground cavern.  A man dressed in gore-encrusted leather armor walked across the cavern floor, which was littered with corpses.  A few of the corpses were human, dressed in robes, now sodden with blood and filled with puncture wounds.  Most of the corpses were spectacularly inhuman: great tentacled beasts and finned horrors from another realm…

Stepping around one particularly large, tentacled carcass that still stunk of the dark magic that once animated it, the master assassin Oswald found several of his acolytes gathered together around something in a back corner of the cavern.  As he grew closer, he could hear a sibilant whispering noise.  It seemed his acolytes had managed to capture one alive, after all.  He smiled slightly, even as the crowd of acolytes noticed him and parted quickly to reveal their prisoner.

The captive was humanoid in shape, a two-legged, two-armed shambler that walked mostly upright.  But its skin was scaly and fouled with slime, and its head was crested with a sharp finned ridge.  Goggle-shaped eyes glowered balefully at him, and its wide, fish-like mouth flapped and hissed with pain and rage.  Its limbs had been pinned to the ground by the simple expedient of four heavy dirks driven through its flesh and between its major bones.  By the creature’s head, one of his acolytes stood by with a blade, ready to dispatch the creature at his command.

Oswald looked up and met the eyes of one of the other acolytes assembled here, a young woman whose cockiness was evident in the set of her arms as she watched her Master approach.  “Sabithra,” Oswald said to her, “report now.”

The woman grinned and bowed with exaggerated deference.  “We managed to bring this one down alive, Master.  As you told us, it is different from the other Moarsmen that we’re most familiar with, but it does seem, in its powers and its inclinations and its… smell… to be similar to the new colonies of these creatures that have appeared on shores around Dereth.  First near Ayan Baqur, then Tou-Tou, and – “

Oswald held up a hand.  “Enough.  I’ve reviewed the scouts’ reports.  I know where these things have crawled ashore.” He paused to listen to the noises the creature was making.  “Have any of you been able to understand what it’s been saying?  Have you been able to divine which of the Matriarchs this one serves?”

Sabithra shook her head.  “Unintelligible to all of us, Master.  It doesn’t seem to recognize any of the Matriarch names you taught us.  At least, it didn’t seem particularly reverent or respectful of any of them.  Just seemed to get more and more angry when we repeated those names.”

Oswald nodded.  “As I expected.  Give me some room.”  He made a gesture, and the acolytes all took a step back as their Master approached to squat near the creature.  They watched in fascination as their Master looked into the creature’s eyes and muttered something harsh and guttural.

The creature’s eyes, which were beginning to dim from pain and blood loss, snapped back open, alight with surprise and anger.  A torrent of gibberish spilled forth from the creature’s mouth, and more blood and ichor spattered on their Master’s armor.  A gob of slime hit their master in the face, which he wiped away with calm dignity.  He continued to speak to the creature in its own language, and the beast grew even more animated.  The acolytes all watched in dumb incomprehension.

Finally, Oswald seemed to ask the creature a question.  The creature’s response was a croak of what seemed like malevolent laughter, and a word that sounded like “T’thuun” seemed to issue from its lips several times as it responded to the question.

Sighing, Oswald drew a handkerchief from within his armor and wiped off his hands and face.  He stood up and looked back over the rest of the cavern, where more of his acolytes were dutifully dripping lamp oil over the rest of the corpses.  He nodded to the acolyte standing ready with the sword, then stepped back.  The acolyte nodded and brought the sword down in a smooth arc that severed the creature’s bulbous head from its body.  Blood and gore fountained from the neck-hole and showered the sword-wielding acolyte and Sabithra with more pungent ichor.  Sabithra cursed and stepped back, flicking pieces of viscera from her armor.


Oswald indulged himself with a small smile at Sabithra’s displeasure before he tossed the handkerchief to her.  “Clean your hands off,” he said to her.  “Now, are you carrying parchment and a pen like I asked you to?”

Gritting her teeth, Sabithra nodded.  “I am, Master.”

Oswald nodded and smiled at her.  “Very good.  Now, retrieve them from your pack and get ready to take dictation.”

Sabithra almost dropped the handkerchief.  “Dictation, Master?  I don’t understand.”

“Dictation, my quick-learning acolyte, means I will speak out loud, and you will write my words down on paper.  Then, we will roll up the paper, and send it to someone as a letter.  Make sure you write neatly.  These hoary old nobles do value good penmanship.  More to the point, I’m sure that they’re going to want to hear all about recent developments among the Falatacot.  Perhaps that old fool will even be able to tell me why these creatures have found something to worship in place of the old Matriarchs.  It’s the least he can do, with all the time I’ve spent cleaning up his mess.”

“I…” Sabithra looked into Oswald’s eyes and decided not to push her Master’s patience.  “As you say, Master.”  She finished wiping her hands off, then retrieved a sheaf of parchment and a quill from her pack.  She sat near Oswald, braced the paper on top of her pack, wet the pen in a small bottle of ink, and made ready to take dictation.

“Wonderful,” Oswald said approvingly.  “I’ll start the dictation now.  ‘To Lord Rytheran of Menilesh…’”

Sabithra tried to contain her own look of surprise as she began to write.

 
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