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January 2008: Release Notes PDF Print E-mail
Written by Agnari   
Tuesday, 22 January 2008

Hello and welcome to the Release Notes for the January 2008 update of Asheron’s Call! This month we find that the seasons have once again changed, and a chill is in the air. With this change of seasons, we see the arrival of snow once again across the landscape. This of course means that players may run into a snowman or two in their adventures. Be careful though, as not all snowmen are friendly.

Some adventurers have been reporting that they have been having some problems recalling exactly what happened during some of Dereth’s major events. Some feel that Aerbax is involved in this somehow. Perhaps speaking with Asheron could clear things up?

 

Lets see what else is happening in Dereth this month!

 We have raised the damage of Streak spells across the board. Players using these spells should notice an increased amount of damage when using these spells in combat. Below is a listing of the damage before and after the changes we have made.

 

 Streak Damage Before January Update  Streak Damage after January Update

 Level 1: 15-30
 Level 2: 16-32
 Level 3: 18-36
 Level 4: 20-40
 Level 5: 22-44
 Level 6: 26-52
 Level 7: 30-60

 Level 1: 15-30
 Level 2: 17-34
 Level 3: 20-40
 Level 4: 24-48
 Level 5: 28-56
 Level 6: 34-68
 Level 7: 40-80

Alchemy peas have been added to the game. This will help those who use grenades create their wares in batches now. We suggest all those interested, speak with Janier al-Evv in Xarabydun.
 

With the turning of the seasons, the landscape has once again begun to take on a more winter feel.
 
The events that were started in October, will be turned off this month. This includes the Al-Jalima invasion, the Harvest Reaper spawns, and the the Majestic Pumpkin. 


Frosthaven has once again become an active area. Make sure to check the area out and help the snowmen.
 

Rumors of a Snowman who is need of assistance have been floating around recently. They say he has been seen most frequently in the mountains to the northeast.
 

Since it is the winter season, the presents have returned to Dereth. Have you been good?
 

Some new named creatures have been seen in the Direlands. It is reported that these creatures are not only a bit tougher, but they also drop a unique item upon death, which can be turned in for a reward.
 

Aerbax is up to something strange. Many of Dereth’s citizens have been reporting having some strange visions of events past.
 

A new face has appeared in Fort Tethana. Make sure you investigate why he is here.
 

Players will soon have the ability to purchase a rename for their characters. There are some rules and restrictions to this new feature. Please keep watching the forums for the official announcement.

So there are just some of the things we have in store for Asheron's Call in January. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the January event.
 

 
Asheron's Call Nostalgia Blog #1: Allan "Orion" Maki PDF Print E-mail
Written by Agnari   
Tuesday, 05 August 2008

One hundred updates, of those I contributed to forty-seven updates and portions of two expansion packs. Nearly half of the one hundred!

Where to start…they say that you never forget your first love – I am not certain who they are and how they know this is true, I have never been certain – they are right. Asheron’s Call was my first and it is still an important part of the designer that I am now.

My first offering was Danby’s Outpost located on the northern shore of the inland sea. It was a foray into something new, landscaping, npc creation, item creation and quest design. It was a colossal failure. Maybe not colossal to players but to those on the AC team it was more work for them from an armchair designer who meant to do well but had none of the knowledge of skills necessary to accomplish their goals. Without some serious assistance from Annuvin and Crowley it never would have seen the light of day. I learned a lot from that though. I learned that I needed to study the system to become a good designer. So I did.

I started contributing directly to the game in December of 2001, small bits at first little items of quest bits here and there; in February of 2002 I began work on the Gaerlan Arc. After moving to design full-time I earned the illustrious task of handling much of the main story. Over the course of the next 7 months, I drew the story to a close with a massive battle between the beloved character, Candeth Martine and Gaerlan at the top of the latter character’s citadel. When the portal to Ispar was discovered, players had a choice to make; did Martine live and escape through the portal, or die saving Auberean from Gaerlan’s misguided plan? At the ACPL that next year, I think the question of what happened to Martine was the number one question that I was asked. To anyone who is a fan of The Sopranos, the choice is still up to you.

That first year concluded with Oolutanga, also known as Bobo, and my homage to Planet of the Apes. Has anyone every given Brighteyes mushed nanners? These were the fun days, the early days, and though I cannot go back there I can still hold them as dearly as I do. At the 2002 ACPL I met a great many friendly people, all of them playing Asheron’s Call and all of them happy or inquisitive of what we were doing next where we were going. I knew where I wanted to go and in the winter of 2002 with an uncertain future before us we moved to an episodic story arc. This changed into the Olthoi Arc ending with the defeat of the Olthoi Queen from Knorr.

It was a year where the failures of the previous land invasions were learned and we built out the new invasion of Olthoi. We introduced massive assaults overrunning sections of land and making the deus ex machina nature an infirmity as his power was countered by his greatest foe and failure. Paralyzed by this fear, Asheron was removed from the equation and Elysa needed to step forward and become a leader. I remember this very well; I was cornered at the 2003 ACPL and asked why the female characters were so weak. It was a valid question; Elysa has always been a difficult character for me, personally. She was strong, surely, surviving against the Olthoi and struggling through when her husband was killed and the leader of the first people of Ispar to arrive on Dereth. The players were a different sort though, they were not those initial subjects and Elysa was distant from them. Every effort to empower her was met with difficulty. But then there was Nuhmudira.

My intention all along was to re-imagine Elysa, not kill her. When Nuhmudira hired Oswald it was with the intention of assassination, but Elysa was too strong-willed to die. Nuhmudira on the other hand was my favorite lore character next to Antius Blackmoor (who was, in a sense, an extension of me) and I loved writing her fall to Falatacot practices. Nuhmudira was, I feel my strongest character, she had goals and dreams and would stop at nothing to reach them. Plus, she also enabled me to write my favorite quest ever: The Noir Investigation. Forgive me, but this is a nostalgia piece.

The words drip from my fingertips like moisture ringing a glass of cider over rocks in a smoke-filled room on the fringes of Lytelthorpe. Outside of the bar, I hear the discussion ebbing to the posters outside of all major settlements across Dereth, there is unease in those voices, concern over where they come from and who this Dame that needs help is. Dame Brinna O’Shea paid me well to place the signs and keep my mug full and my mouth shut. I sip the cider slowly and watch the throng grow. They’d figure out soon enough that the Royal Guard had the 4-1-1 and then be off to speak to the Dame. With any luck she’d need my help again and then I’d have a few more pyreal to line my pocket.

I still love that quest and the next ACPL, I remember asking the woman who the previous year mentioned weak female characters, what she thought of them now and she said that I had done much better. That made me smile, that is what designing AC was all about – now what designing LotRO is all about; making people smile.

I ended my run with the Burun Arc, tying pieces of the lore of AC1 and AC2 together. It was a fun run, a fun time and Asheron’s Call is still one of my favorite games of all time. I miss it and love it and let me just say thank you to all the folks still working on the game, playing the game and all those who have come and gone. Asheron’s Call reaches a milestone at 100, the first 100, 100 and going strong.

Congratulations Asheron. You done good.

 
October 2006 Developer's Notes PDF Print E-mail
Written by Agnari   
Tuesday, 10 October 2006

New content and Functionality

 

The Festival season is upon us once again.  Dereth once again is abound with tricks and treats. Fun is in the air!

 

The Scarecrows have once again begun appearing on the landscape throughout Dereth.

 

The first stages of our proposed improvements to the trade skills will be going in this month. Players who have the Alchemy skill trained will have the ability to create new 7th level protection gems.  These gems will be able to be traded or given to any player and can be used by any player to cast the various Life Magic protection spells on themselves.

 

Viamontian Racial Masks have finally been made. The maskmakers have been hard at work once again.

 

In keeping with our theme of revising some areas of the game for better hunting we have added some new tasks to continue the improvements in the area known as the Valley of Ruin.

 

 

Miscellaneous Changes and Improvements

 

The spellcraft on the upgraded versions of the Composite Bow and Crossbow has been raised to better reflect the level of the players using them.  This raise in spellcraft will affect the weapons ability to cast on strike.

 

A typo in the description of the modified Silifi of the Crimson Night has been fixed.

 

There was a bug that would prevent Alduressa leggings from being picked up off the ground. This has been fixed for the October event.

 

When the October event goes live newly acquired white rabbit slippers should now appear white instead of the off white that appeared after the launch of ToD.  This only applies to newly created slippers and not previously crafted slippers.   

 
Downtimes PDF Print E-mail
Written by Agnari   
Saturday, 19 July 2008

The July event is tentatively scheduled for Wednesday, July 23rd from 7am - 2pm EDT. The Release Notes and fiction will be released next week.


 

 

All worlds will be down on Monday July 21st from 9am - 11am EDT for scheduled maintenance. This downtime is to begin preparations for an upcoming Server Hardware Upgrade, and is not related to the July monthly update.

 

__________________
Andy "Frelorn" Cataldo
AC Community Relations
Turbine, Inc

 

 
Turbine releases some info on upcoming 100th patch PDF Print E-mail
Written by Agnari   
Monday, 14 July 2008

Society System Overview
 
 As we fast approach the 100th content update we felt it was a good time to start detailing some of the key features that will be included in this major event. Working towards and on this event has been a pleasure for all of us and we sincerely hope everyone will enjoy what we have in store. So without further delay, lets discuss out first new feature, Societies and the new Society system.

 
As many will remember, we made a brief visit to Factions during the Grael story arc, where we let players choose sides. For the most part these Society choices were cosmetic and did nor have a real impact on gameplay. With this new system, players will choose a Society and their choice will have an impact on their game, both directly and indirectly.
 
There will be three Societies to choose from, The Radiant Blood, The Celestial Hand, and The Eldrytch Web. Each Society has its own ideals and beliefs as to what should happen on Dereth and beyond. Players will be given the chance to discover the principles of each Society and choose which group they want to join. But choose wisely, because changing Societies will not be something easily done. There are penalties for those who are not loyal.
 
 
In order to join a Society, players will need to have reached certain goals in Dereth. The leaders of each Society want only the strongest members of society. To that end, players will need to be level 180 in order to join a Society. Those who are below that level will be able to help out Society members on certain tasks, but they will not yet be able to join a Society. (This is not the only content being added to the game that players below 180 will be able to do).

 
Players will begin their journey into the world of Societies by speaking to one of the Society recruiters located in Hebian-to, Cragstone or Zaikhal. These recruiters will know if you have already joined another Society, so do not try to fool them. If a player has not joined a Society yet, the recruiter will send them on a task to speak to another. And thus the journey begins. The path to joining and gaining favor in a Society is not an easy one, but the rewards for doing so are well worth it.


Once a player is part of a Society, they will need to complete a series of tasks in order to gain favor with their Society’s leadership. Each series of tasks will take place in different locations around Dereth, based on what Society ranking the player is attempting to acquire. When the system goes live, players will be able to ascend to rank five in their Society, but this process will take some time and effort. Gaining ranks in a Society not only unlocks more tasks, players will also be rewarded with things like pulls from Level 8 loot chests and unique Society based armor sets.

 
Players who join a Society (also referred to as Societies in-game) will also gain access to Society strongholds. These Strongholds are the hearts of their Societies, where Players will go to complete quests for their Societies, resupply, rest, and hang out. They are designed to be Society-specific hubs, complete with quests, Vendors and relevant Lore.
 
 
 


 

This is just a brief overview of just one of the new features coming with the 100th content update for Asheron’s Call. There are more details and nuances related to this system which we will describe in more detail as we get closer to the launch of the event. We have many more features and updates that we will be discussing in the coming weeks as well as a few surprises.


 

Last Updated ( Monday, 14 July 2008 )
 
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